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    Florida Tech
  Dec 16, 2017
2017-2018 Catalog

School of Human-Centered Design, Innovation & Art

School of Human-Centered Design, Innovation and Art

Guy A. Boy, Ph.D., Dean

Degree Programs

Human-Centered Design, M.S.  
Human-Centered Design, Ph.D.  

Guy A. Boy, Ph.D., University Professor, human-centered automation and cognitive function analysis, safety-critical systems, socio-cultural evolution of human-machine systems.

Assistant Professors
Ondrej Doule, Ph.D., architecture and space architecture, design methods, extreme environments, human-centered design, integration of space, modeling and simulations, space and terrestrial design methods.

Néna Roa-Seiler, Ph.D., human-computer interaction, interaction design, emotionally intelligent interaction design, design thinking, user experience design, research methods.

A. Lucas Stéphane, Ph.D., human-centered design, virtual intelligence in process control.


Research facilities: the School of Human-Centered Design, Innovation and Art includes four laboratories: Advanced Interaction Media Technology (AIMT) Laboratory, Collaborative Systems Laboratory, Computer-Supported Meeting Environment Laboratory and Human-In-the-Loop Simulation Laboratory that includes Boeing 737 and Airbus 320 full-scale simulators.

Current research includes the following areas:

Cognitive engineering: human-centered automation, scenario-based design, cognitive modeling and function analysis, risk taking and management, situational awareness, decision-making, integration and use cases.

Advanced interaction media: input techniques, tangible and haptic interaction, multimodal interaction, ubiquitous computing and information flows, surface computing, information visualization, use experience and usability engineering, ethnographical design, computer-supported cooperative work.

Complexity analysis in human-centered design: complexity theories, collaborative system engineering, systems of systems, adaptive systems, human-centered requirement engineering, socio-cognitive stability, resilience, accident investigation and analysis, traceability, design for simplicity, product and practice maturity.

Life-critical systems: research across domains such as aerospace, nuclear, medicine, ground transportation and ecosystems, and design for safety, efficiency and comfort.

Human-centered organization design and management: knowledge management, resilience engineering, certification, product integration, complexity research, organizational automation, computer-supported meeting environments.

Modeling and simulation: computer-aided design, life-cycled product management, discrete-event simulations, multi-agent simulations, mathematical models for simulation, human-in-the-loop simulations.

Creativity and design thinking: how to state and solve messy problems using out-of-the-box approaches; how to design in a team and recruit those who will be potential recipients of a product; storytelling and storyboarding; cartoon generation; participatory design; conceptual and parallel thinking.

Industrial design: human-centered design of product interior; automotive and aerospace interiors; interfaces and objects crafted for young designers to provide understanding of complex and dynamic interactive environments; design drivers and requirements.

Function analysis: task, activity and work analysis; the concept of emergence in human-centered design; levels of automation; cognitive function networks; human-machine cooperation; and dynamic function allocation.

Usability engineering: sensorimotor, cognitive and social models and measures; ergonomic guidelines and recommendations; human-centered learning retention; human error management; efficiency; pleasure; emotional aspects; stress; fatigue; workload; and acceptability.


Graduate Degree Programs